'A sacred, eternal place, beyond timeā¦.Where faded memories become immortalized in form and light.'
This personal project was sculpted in zbrush, scene + models assembled in 3ds max, textured in substance designer + painter, and rendered in UE4.
The project was featured with an interview on 80 Level, where you can discover more about the motivations and technical breakdown: https://80.lv/articles/artistic-approach-to-realistic-3d-interior-design/